Player principles, character creation, and what to answer before the first ride out.
Four principles for playing in the Drylands — love the land, face the unstoppable, navigate your faith, ride like the wind.
Table NoteSeven questions to answer at the table before the first ride out.
Table NoteAll communities are available — but loreborne, orderborne, highborne, ridgeborne, underborne, slyborne and wanderborne all mean something particular out here.
Table NoteAll ancestries are available — with notes for clanks, infernis, and the fungril, galapa and ribbets who have to live with the heat.
Table NoteAll classes are available — with notes for druids, rangers, seraphs, and syndicate rogues in the Drylands.
Table NoteWhat you ride between the outposts. Everyone born here learns before they can walk; newcomers learn fast.