All ancestries are available, but some have unique aspects within a Colossus of the Drylands campaign. As needed, provide the following information to your players.
All Ancestries
Many folks of all ancestries profess to feel the presence of essentia in the ground — especially while Kudamat is using it to siphon back his power. No one can prove if this is true or not, but many use these claims to get high-paying positions working for mining operations.
Clanks
Clanks are powered by essentia. If a player creates a clank, they should consider how their character regularly obtains this resource and what happens if they're unable to get enough.
Infernis
Players who have chosen the Infernis ancestry should consider how their character's relationship with their heritage from the demons of the Circles Below plays into the various faiths of the Drylands.
Fungril, Galapa, and Ribbets
Fungril, galapa, and ribbets native to the Drylands are most often well adapted to the desert, but those who aren't from these deserts commonly live near the few lakes in the region or devise systems to travel with large amounts of water.
Source · Character Creation Considerations