The Drylands

Colossi of the Drylands

Nine shards of a buried god, and nine colossi standing over them.

A Daggerheart Chronicle

In the center of the world there is a mountain, and deep beneath that mountain there is an ancient and terrible god struggling to break free. Most folk in the Drylands took that for a tall tale — right up until the ground outside Wyllin's Gulch split open and something the size of a mesa climbed out of it. This is the archive of the outfit riding out to meet the rest of them.

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1 of 9 shards reached · 1 colossus standing

0Chronicle

Chronicle

Every session, in order — summaries, dates and what it cost.

1The Posse

The Posse

The player characters, their mounts, and what each of them stands to lose.

5Dramatis Personae

Dramatis Personae

Everyone the posse has crossed, from a buried god to the boss of a tent city.

3The Colossi

The Colossi

The Children of Godfell — what has risen, and what is still coming.

7Factions

Factions

Mine moguls, unions, outlaw posses, sheriffs, and two generations of gods.

9Atlas

Atlas

A gazetteer of the Drylands: the mountain, the mesas, and the outposts.

4Relics

Relics

Raw crystal, manufactured cells, a soul shard, and a stone sickle.

5Lore

Lore

The shape of the world and how it got this way.

6At the Table

At the Table

The four principles, the Session 0 questions, and the Drylands-specific rules notes.

3Behind the Veil

Behind the Veil

Behind the veil — campaign state, prep, and the nine shards. Spoilers within.