HomeBehind the VeilCampaign State — pre-Session 0

GM Note

Campaign State — pre-Session 0

Behind the Veil — GM material. Spoilers and prep. Players of the Drylands, turn back.

SET decided · SOURCE verified in the frame material · YOURS GM invention · OPEN undecided · NOTE caution

1. The situation

SOURCE Drylands HistoryKudamat has recovered one of nine soul shards. He is siphoning power through the essentia veins, raising aberrations across the desert, and searching for the remaining eight. Each shard he reaches gets a colossus set over it.

SOURCE The first quake tore a fissure through the center street of Wyllin's Gulch. The town read it as an earthquake.

SOURCE Player Principles — the party has no time to waste.

2. Shards and colossi

Tally and per-shard detail: The Nine Shards.

Recovered by Kudamat: 1 of 9. Colossi standing: 1The First Colossus, outside Wyllin's Gulch, guarding the recovered shard with droves of aberrations.

OPEN Where the other eight riders buried their shards, and in what order Kudamat reaches them.

3. Who is moving

OPEN Which of these the party is already tangled with. Answers at Session 0.

4. The posse

Temperance Blacksand — Warborne Cinderkin guardian, out of the black-sand beach at The Cinderline. SET

SET They were formed at the same hour the first colossus rose, half a desert away, and carry fine grains of essentia in their body. They do not use it.

OPEN What made them, and whether the answer is Kudamat, the New Gods, or neither. They do not know; nobody has told them.

OPEN Why a Cinderkin formed on a beach whose essentia deposit has been played out for years.

5. The table

OPEN Remaining player count, characters, and the outpost the campaign opens in.

OPEN Whether any other player wants a character from Godfell Mountain itself — blighted ground, richest essentia, and the one community the frame calls out as bold enough to live there.